banner



How To Build Habitats Stellaris

Outliner top.png

This commodity has been verified for the current PC version (three.iv) of the game.

Outliner top.png

A Building building represents a collection of facilities scattered across a globe that create Pop job.png Jobs that generate different kinds of resources that are non suitable to large-scale resource gathering. If a globe'due south population is completely wiped out (either by resettlement or warfare), all existing buildings are removed.

Building slots [edit | edit source]

Buildings are constructed in a colony's Mod planet max buildings add.png building slots. A colony tin can have up to 12 edifice slots, although about of them are initially unavailable and the showtime one is dedicated to the colony'due south capital building. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. Planet city.png Ecumenopolises, Planet ringworld.png Ring Worlds, Planet infested.png Hive Worlds, and Planet ai.png Car Worlds start with all building slots unlocked. Planet habitat.png Habitats have far fewer means to unlock building slots than other colony classes, and can't normally unlock all 12.

Source Mod planet max buildings add.png Building slots
Planet.png Planet habitat.png
Adaptive Ecology Adaptive Ecology tradition +1
Modular Superstructures Modular Superstructures tradition +i
Ap voidborn.png Voidborne ascension perk +2
Tech planetary infrastructure 1.png Tech planetary infrastructure 2.png Infrastructure applied science (each) +one
District city.png District hive.png District nexus.png Planetary housing district (each) +ane northward/a
Civic functional architecture.png Civic machine builder.png Functional Architecture / Constructobot borough +one
  • Civic agrarian idyll.png Agrarian Idyll civic
  • District farming.png Every 4 Agriculture districts ( +0.25 each)
+1 n/a
  • Origins subterranean.png Subterranean origin
  • District mining.png Every 3 Mining districts ( +0.34 each)
+ane north/a
  • Civic crafters.png Civic corporate crafters.png Masterful Crafters / Mastercraft Inc. civic
  • District industrial.png Every three Industrial districts ( +0.34 each)
+1
  • With Orbital Assembly Circuitous on planet
  • Orbitalring module habitation.png Every 2 Habitation Modules ( +0.v each)
+1 n/a
Building colony shelter.png Building deployment post.png Tier 1 capital +1
Building capital.png Building machine capital 1.png Building hive core.png Tier ii capital +2
Building major capital.png Building machine capital 2.png Tier 3 uppercase +3 n/a
Building system capital.png Building machine capital 3.png Building hive nexus.png Tier iv capital +4 n/a
Building imperial capital.png Building imperial machine capital.png Building imperial hive capital.png Imperial capital +11
Building capital.png Governor'due south Palace / Resort Administration +5 n/a
Building major capital.png Governor'southward Estates / Resort Capital letter-Complex +xi n/a

Planetary build speed [edit | edit source]

The Mod planet building build speed mult.png planetary build speed modifier reduces the Time time it takes to construct all buildings. This modifier can exist very useful, as it besides affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon edicts.png Master's Teachings: The Greater Expert edict +10%
Leader trait architectural interest.png Architectural Involvement governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +ten%
Trait brainslugged.png Encephalon Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable engineering +x%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon edicts.png Architectural Renaissance ambition +100%

Uppercase [edit | edit source]

The capital e'er occupies the offset building slot and provides some of the basic housing, amenities, jobs that reduce criminal offence and spawn defense armies, as well as other jobs which vary depending on empire authorisation and civics. Upgrading the capital is one of the ways of unlocking additional building slots. Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate blazon if traded, ceded, or conquered by another empire with a dissimilar authority or if the planet designation is changed.

Capital tiers [edit | edit source]

Capital buildings can generally be categorized into 4 tiers by which technology unlocks that tier,[1] what other buildings crave them,[2] and the max general productivity bonus that they can apply. The standard capitals line up on these criteria neatly, however other types do not. With Nemesis.png Nemesis, the GalacticEmpire mainButton.png Galactic Emperor can upgrade their majuscule planet or habitat with a "5th" tier regal capital letter building.

Majuscule tier Required technology Job Productivity
Mod pop resource output.png Output Upkeep Upkeep Required applied science
2 Tech planetary government.png Planetary Regime +10% +x% Tech capital productivity 1.png Improved Production
3 Tech colonial centralization.png Colonial Centralization +xx% +20% Tech capital productivity 2.png Efficiencies of Scale
four+ Tech galactic administration.png Galactic Administration +30% +thirty% Tech capital productivity 3.png Maximized Productivity

Tier iv and purple capitals convert one tier lower, other tiers catechumen directly except every bit noted below.

Standard capitals [edit | edit source]

The standard ready of capitals are built on planets without a special designation as well every bit ringworlds past Auth democratic.png Auth oligarchic.png Auth dictatorial.png Imperial Auth corporate.png non-gestalt empires.

Capital
Produces Jobs Upkeep Price Requirements

Reassembled Ship Shelter icon

Reassembled Ship Shelter

The remains of a Colony Ship, reassembled for planetside form and role.

  • Housing.png Housing: +3
  • Amenities.png Amenities: +3
  • Mod planet max buildings add.png Building slots: +ane
  • Job colonist.png Colonist: +ii
  • Trait mechanical.png Job colonist.png 1 🠚 Job roboticist.png Roboticist: i
Energy.png −1 0

Planetary Administration icon

Planetary Administration

Seat of the local ruling elite.

  • Housing.png Housing: +5
  • Amenities.png Amenities: +5
  • Mod planet max buildings add.png Building slots: +2
  • Mod planet max buildings add.png Branch Role building slots: +1
  • Job administrator.png Politician: +2
    • Civic aristocratic elite.png Job administrator.png 1 🠚 Job noble.png Noble: 1
    • Civic exalted priesthood.png Job administrator.png ane 🠚 Job priest.png Loftier Priest: ane
    • Civic merchant guilds.png Job administrator.png 1 🠚 Job merchant.png Merchant: one
    • Civic technocracy.png Job administrator.png 1 🠚 Job researcher.png Science Director: 1
    • Auth corporate.png Job administrator.png two 🠚 Job executive.png Executive: 2
  • Job enforcer.png Enforcer: +1
  • Trait mechanical.png Job roboticist.png Roboticist: +one
Energy.png −5 Time 480
Minerals.png 600
  • Statecraft.png Tech planetary government.png Planetary Government technology
  • Pop.png Has at to the lowest degree 10 pops

Planetary Capital icon

Planetary Uppercase

A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.

  • Housing.png Housing: +8
  • Amenities.png Amenities: +8
  • Mod planet max buildings add.png Building slots: +3
  • Mod planet max buildings add.png Branch Office building slots: +ii
  • Job administrator.png Politician: +three
    • Civic aristocratic elite.png Job administrator.png 1 🠚 Job noble.png Noble: 1
    • Civic exalted priesthood.png Job administrator.png one 🠚 Job priest.png Loftier Priest: 1
    • Civic merchant guilds.png Job administrator.png i 🠚 Job merchant.png Merchant: 1
    • Civic technocracy.png Job administrator.png 1 🠚 Job researcher.png Science Managing director: 1
    • Auth corporate.png Job administrator.png 3 🠚 Job executive.png Executive: three
  • Job enforcer.png Enforcer: +two
  • Trait mechanical.png Job roboticist.png Roboticist: +two
Energy.png −8 Time 600
Minerals.png 800
  • Statecraft.png Tech colonial centralization.png Colonial Centralization technology
  • Pop.png Has at least 25 pops

System Capital-Complex icon

Organisation Capital-Complex

A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.

  • Housing.png Housing: +12
  • Amenities.png Amenities: +12
  • Mod planet max buildings add.png Building slots: +4
  • Mod planet max buildings add.png Branch Office building slots: +3
  • Job administrator.png Political leader: +4
    • Civic aristocratic elite.png Job administrator.png two 🠚 Job noble.png Noble: 2
    • Civic exalted priesthood.png Job administrator.png two 🠚 Job priest.png High Priest: 2
    • Civic merchant guilds.png Job administrator.png 2 🠚 Job merchant.png Merchant: 2
    • Civic technocracy.png Job administrator.png 2 🠚 Job researcher.png Scientific discipline Director: two
    • Auth corporate.png Job administrator.png 4 🠚 Job executive.png Executive: 4
  • Job enforcer.png Enforcer: +three
  • Trait mechanical.png Job roboticist.png Roboticist: +3
Energy.png −10 Time 900
Minerals.png 2000
  • Statecraft.png Tech galactic administration.png Galactic Administration technology
  • Pop.png Has at least l pops

Imperial Palace icon

Majestic Palace

A massive palace complex fit for the greatest empire history has ever seen. If there is a bright centre to the galaxy, this is information technology.

  • Housing.png Housing: +18
  • Amenities.png Amenities: +eighteen
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Office building slots: +3
  • Job administrator.png Political leader: +half dozen
    • Civic aristocratic elite.png Job administrator.png 3 🠚 Job noble.png Noble: iii
    • Civic exalted priesthood.png Job administrator.png 3 🠚 Job priest.png High Priest: three
    • Civic merchant guilds.png Job administrator.png 3 🠚 Job merchant.png Merchant: 3
    • Civic technocracy.png Job administrator.png 3 🠚 Job researcher.png Science Director: 3
    • Auth corporate.png Job administrator.png half-dozen 🠚 Job executive.png Executive: six
  • Job enforcer.png Enforcer: +five
  • Trait mechanical.png Job roboticist.png Roboticist: +five
Energy.png −10 Time 900
Minerals.png 2000
  • GalacticEmpire mainButton.png Galactic Emperor
  • Empire Capital Empire Capital letter designation
  • Pop.png Has at least 50 pops

Habitat capitals [edit | edit source]

Habitats have their own capital buildings, which are used by all empires. If the GalacticEmpire mainButton.png Galactic Emperor has a habitat as their majuscule, they tin upgrade the capital to the respective Majestic capital. Habitat Administration counts as tier ii, except for task productivity, for which information technology has no bonus. Habitat Key Control counts every bit tier four for building requirements and tier 2 for job productivity.

Origin void dwellers.png Void Dwellers with finished Domination Domination tradition tree pay 20% less Alloys.png alloy upkeep.

Uppercase
Produces Default.png Not-Gestalt Jobs Gestalt consciousness.png Gestalt Jobs Upkeep Cost Requirements

Habitat Administration icon

Habitat Administration

The administrative hub of the Habitat, serving as its capital and the seat of the local government.

  • Mod planet housing add.png Housing: +three
  • Mod planet amenities add.png Civilities: +3
    • Gestalt consciousness.png Gestalt: Mod planet amenities add.png +3
  • Mod planet max buildings add.png Building slots: +1
  • Job administrator.png Pol: +one
    • Auth corporate.png Job administrator.png 1 🠚 Job executive.png Executive: 1
    • Origin void dwellers.png Job administrator.png 1 🠚 Job colonist.png Colonist: 2
  • Trait mechanical.png Job roboticist.png Roboticist: +1
  • Auth machine intelligence.png Machine Intelligence:
    • Job coordinator.png Coordinator: +1
    • Job maintenance drone.png Maintenance Drone: +two
    • Job replicator.png Replicator: +i
  • Auth hive mind.png Hive Heed:
    • Job synapse drone.png Synapse Drone: +ii
  • Energy.png −3
  • Alloys.png −5
Due north/A Planet.png Colony is a Planet habitat.png Habitat

Habitat Central Control icon

Habitat Cardinal Control

An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

  • Mod planet housing add.png Housing: +5
  • Mod planet amenities add.png Amenities: +5
    • Gestalt consciousness.png Gestalt: Mod planet amenities add.png +iii
  • Mod planet max buildings add.png Building slots: +2
  • Mod planet max buildings add.png Branch Office building slots: +1
  • Job administrator.png Politician: +2
    • Civic aristocratic elite.png Job administrator.png 1 🠚 Job noble.png Noble: 1
    • Civic exalted priesthood.png Job administrator.png i 🠚 Job priest.png High Priest: i
    • Civic merchant guilds.png Job administrator.png 1 🠚 Job merchant.png Merchant: 1
    • Civic technocracy.png Job administrator.png 1 🠚 Job researcher.png Scientific discipline Director: 1
    • Auth corporate.png Job administrator.png ii 🠚 Job executive.png Executive: 2
  • Job enforcer.png Enforcer: +1
  • Trait mechanical.png Job roboticist.png Roboticist: +2
  • Auth machine intelligence.png Auto Intelligence:
    • Job coordinator.png Coordinator: +ii
    • Job maintenance drone.png Maintenance Drone: +3
    • Job replicator.png Replicator: +ane
  • Auth hive mind.png Hive Mind:
    • Job synapse drone.png Synapse Drone: +iii
  • Energy.png −iii
  • Alloys.png −5
  • Time 480
  • Minerals.png 600
  • Planet.png Colony is a Planet habitat.png Habitat
  • Pop.png Has at least 10 pops

Special designation capitals [edit | edit source]

Resort Worlds and Thrall Worlds have their ain unique uppercase buildings. For each designation, the bones capital acts as tier two, except for job productivity, for which it has no bonus; the upgraded capitals convert as tier iii and count as tier 2 for task productivity and equally tier 4 for building requirements.

Upper-case letter
Produces Jobs Upkeep Cost Requirements

Resort Administration icon

Resort Assistants

The central circuitous from where this planet-wide resort is administrated.

  • Mod planet housing add.png Housing: +5
  • Mod planet amenities add.png Amenities: +5
  • Mod planet max buildings add.png Building slots: +5
  • Mod planet max buildings add.png Branch Office building slots: +1
  • Job administrator.png Politician: +1
    • Auth corporate.png Job administrator.png one 🠚 Job executive.png Executive: 1
  • Job entertainer.png Entertainer: +ane
    • Civic warrior culture.png Job entertainer.png 1 🠚 Job duelist.png Duelist: 1
  • Trait mechanical.png Job roboticist.png Roboticist: +ane
Energy.png −2 0 Decision resort colony.png Resort World designation

Resort Capital-Complex icon

Resort Upper-case letter-Complex

A huge sprawling circuitous capable of administrating an even greater number of resorts and tourist attractions.

  • Mod planet housing add.png Housing: +x
  • Mod planet amenities add.png Amenities: +ten
  • Mod planet max buildings add.png Edifice slots: +eleven
  • Mod planet max buildings add.png Co-operative Part building slots: +2
  • Job administrator.png Politico: +i
    • Auth corporate.png Job administrator.png ane 🠚 Job executive.png Executive: 1
  • Job entertainer.png Entertainer: +ii
    • Civic warrior culture.png Job entertainer.png 2 🠚 Job duelist.png Duelist: two
  • Trait mechanical.png Job roboticist.png Roboticist: +2
Energy.png −5
  • Time 480
  • Minerals.png 600
  • Decision resort colony.png Resort World designation
  • Pop.png Has at least xx pops

Governor's Palace icon

Governor's Palace

The lavish palace from which this Thrall-Globe is governed.

  • Mod planet housing add.png Housing: +v
  • Mod planet amenities add.png Amenities: +v
  • Mod planet stability add.png Stability: +five
  • Mod planet max buildings add.png Building slots: +5
  • Mod planet max buildings add.png Co-operative Office building slots: +1
  • Job administrator.png Politician: +2
    • Auth corporate.png Job administrator.png ii 🠚 Job executive.png Executive 2
  • Job enforcer.png Slave Overseer: +two
Energy.png −2 0 Decision slave colony.png Thrall World designation

Governor's Estates icon

Governor's Estates

Sprawling and luxurious palaces that house the ruling aristocracy of the Thrall-Earth.

  • Mod planet housing add.png Housing: +10
  • Mod planet amenities add.png Civilities: +10
  • Mod planet stability add.png Stability: +10
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Co-operative Office building slots: +2
  • Job administrator.png Politician: +2
    • Auth corporate.png Job administrator.png ii 🠚 Job executive.png Executive: 2
  • Job enforcer.png Slave Overseer: +four
  • Energy.png −2
  • Time 480
  • Minerals.png 500
  • Decision slave colony.png Thrall Globe designation
  • Pop.png Has at least 20 pops

Hive Mind capitals [edit | edit source]

Auth hive mind.png Hive Mind empires just have 2 regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3.

Capital letter
Produces Jobs Upkeep Toll Requirements

Hive Core icon

Hive Core

The organizational core from which the Hive Mind coordinates planetside functions.

  • Housing.png Housing: +v
  • Amenities.png Amenities: +8
  • Mod planet max buildings add.png Building slots: +two
  • Job synapse drone.png Synapse Drone: +2
  • Job maintenance drone.png Maintenance Drone: +2
  • Job patrol drone.png Hunter-Seeker Drone: +1
Energy.png −ii 0

Hive Nexus icon

Hive Nexus

A sprawling capital complex from which the Hive Listen focuses planetary organization, coordination, and planning.

  • Housing.png Housing: +10
  • Amenities.png Amenities: +12
  • Mod planet max buildings add.png Building slots: +4
  • Job synapse drone.png Synapse Drone: +3
  • Job maintenance drone.png Maintenance Drone: +5
  • Job patrol drone.png Hunter-Seeker Drone: +2
Energy.png −5
  • Time 480
  • Minerals.png 600
  • Statecraft.png Tech colonial centralization.png Colonial Centralization technology
  • Pop.png Has at to the lowest degree 25 pops

Imperial Complex icon

Imperial Complex

From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.

  • Housing.png Housing: +20
  • Amenities.png Amenities: +xx
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Office edifice slots: +iii
  • Job synapse drone.png Synapse Drone: +5
  • Job maintenance drone.png Maintenance Drone: +7
  • Job patrol drone.png Hunter-Seeker Drone: +4
Energy.png −ten
  • Time 900
  • Minerals.png 2000
  • GalacticEmpire mainButton.png Galactic Emperor
  • Empire Capital Hive Upper-case letter designation
  • Pop.png Has at least 50 pops

Machine Intelligence capitals [edit | edit source]

Auth machine intelligence.png Machine Intelligence empires have the same four uppercase tiers as regular empires. Upper-case letter conversion works ordinarily, except that the Administrative Array (tier 2) will convert to a Reassembled Send Shelter (tier 1) if the planet is conquered past a non-Gestalt empire.[3] Also, the Planetary Processor (tier 3) counts equally tier 4 for building requirements.[4] Civic machine assimilator.png Driven Assimilators' capitals have one less Job replicator.png Replicator and, after tier i, one more Job maintenance drone.png Maintenance Drone than other Auth machine intelligence.png Automobile Intelligence empires' capitals.

Capital
Produces Jobs Budget Price Requirements

Deployment Post icon

Deployment Post

The initial deployment post from which we will expand on this world.

  • Housing.png Housing: +3
  • Amenities.png Amenities: +eight
  • Mod planet max buildings add.png Building slots: +1
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job maintenance drone.png Maintenance Drone: +2
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −ane
Energy.png −one 0

Administrative Array icon

Authoritative Array

A semi-autonomous estimator network that handles the various administrative functions on a planet.

  • Housing.png Housing: +5
  • Amenities.png Amenities: +ten
  • Mod planet max buildings add.png Building slots: +2
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job maintenance drone.png Maintenance Drone: +3
    • Civic machine assimilator.png Job maintenance drone.png +1
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −i
Energy.png −3
  • Time 480
  • Minerals.png 500
  • Statecraft.png Tech planetary government.png Planetary Government technology
  • Pop.png Has at least 10 pops

Planetary Processor icon

Planetary Processor

A powerful administrative figurer that has been designed to manage and oversee the various functions of a complex planetary settlement.

  • Housing.png Housing: +8
  • Amenities.png Amenities: +12
  • Mod planet max buildings add.png Edifice slots: +three
  • Job patrol drone.png Hunter-Seeker Drone: +2
  • Job maintenance drone.png Maintenance Drone: +4
    • Civic machine assimilator.png Job maintenance drone.png +ane
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −1
Energy.png −5
  • Time 600
  • Minerals.png thousand
  • Statecraft.png Tech colonial centralization.png Colonial Centralization technology
  • Pop.png Has at least 25 pops

Primary Nexus icon

Principal Nexus

The authoritative heart of the organization. Hundreds of AIs process requests and manage the minute just critical details that are involved in running an efficient interstellar civilisation.

  • Housing.png Housing: +12
  • Amenities.png Amenities: +18
  • Mod planet max buildings add.png Building slots: +four
  • Job patrol drone.png Hunter-Seeker Drone: +3
  • Job maintenance drone.png Maintenance Drone: +v
    • Civic machine assimilator.png Job maintenance drone.png +one
  • Job replicator.png Replicator: +two
    • Job replicator.png +one with Pop.png 10 or more pops
    • Job replicator.png +1 with Pop.png 40 or more pops
    • Civic machine assimilator.png Job replicator.png −one
Energy.png −x
  • Time 900
  • Minerals.png 2000
  • Statecraft.png Tech galactic administration.png Galactic Administration engineering
  • Pop.png Has at least 50 pops

Imperial Center icon

Regal Centre

This colossal complex is the administrative heart of the Galactic Imperium. Thousands of AIs are constantly processing and evaluating the current land of the milky way.

  • Housing.png Housing: +18
  • Amenities.png Amenities: +xx
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Function building slots: +iii
  • Job patrol drone.png Hunter-Seeker Drone: +5
  • Job maintenance drone.png Maintenance Drone: +6
    • Civic machine assimilator.png Job maintenance drone.png +1
  • Job replicator.png Replicator: +4
    • Job replicator.png +1 with Pop.png x or more than pops
    • Job replicator.png +1 with Pop.png forty or more than pops
    • Civic machine assimilator.png Job replicator.png −1
Energy.png −10
  • Time 900
  • Minerals.png 2000
  • GalacticEmpire mainButton.png Galactic Emperor
  • Empire Capital Machine Capital designation
  • Pop.png Has at least fifty pops

Buildings [edit | edit source]

Regular buildings [edit | edit source]

Each regular edifice has up to 3 tiers, which decide its number of jobs, budget, structure time and cost. Tier Two and Iii buildings also require a certain strategic resource for construction and upkeep.

Tier Pop job.png Jobs Upkeep Monthly upkeep cost Mod planet building cost mult.png Building toll
Energy.png Energy Menu icon strategic resource.png Advanced resources Time Fourth dimension Minerals.png Minerals Menu icon strategic resource.png Advanced resource
I +ii −two 0 360 400 0
II +4 −v −ane 480 600 50
III +vi −8 −2 600 800 100

If a world is conquered past an empire that uses a unlike set of buildings for the aforementioned primary resources the existing buildings volition be converted into new ones of the same tier. Tiered buildings cannot be constructed on Thrall Worlds.

Primary resource Tier I building (2 Jobs) Tier II building (4 Jobs) Tier Iii building (6 Jobs) Jobs Advanced resource Requirements
Research.png Research Enquiry Labs
Building research lab 1.png
Inquiry Complexes
Building research lab 2.png
Advanced Inquiry Complexes
Building research lab 3.png
  • Job researcher.png Researcher if not Gestalt consciousness.png Gestalt Consciousness
  • Brain Drone Brain Drone if Auth hive mind.png Hive Mind
  • Job researcher.png Calculator if Auth machine intelligence.png Machine Intelligence
Exotic gases.png Exotic Gases No.png Resort World designation
Unity.png Unity Administrative Offices
Building bureaucratic 1.png
Authoritative Park
Building bureaucratic 2.png
Administrative Complex
Building bureaucratic 3.png
  • Bureaucrat Bureaucrat if not Auth corporate.png Corporate
  • Job manager.png Manager if Auth corporate.png Corporate
Rare crystals.png Rare Crystals
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • No.png Spiritualist.png Fanatic Spiritualist.png Spiritualist
Unity.png Unity Network Junction
Building heritage site.png
System Conflux
Building hypercomms forum.png
Job coordinator.png Coordinator Rare crystals.png Rare Crystals
  • Auth machine intelligence.png Car Intelligence
  • No.png Civic machine servitor.png Rogue Servitor
Unity.png Unity Synaptic Nodes
Building hive node.png
Synaptic Clusters
Building hive cluster.png
Confluence of Thought
Building hive confluence.png
Job synapse drone.png Synapse Drone Exotic gases.png Exotic Gases Auth hive mind.png Hive Mind
Amenities.png Civilities Holo-Theatres
Building holo theatres.png
Hyper-Amusement Forums
Building hab cultural center.png
No.png
  • Job entertainer.png Entertainer if not Civic warrior culture.png Warrior Civilisation
  • Job duelist.png Duelist if Civic warrior culture.png Warrior Culture
Exotic gases.png Exotic Gases No.png Gestalt consciousness.png Gestalt Consciousness
Food.png Food Hydroponics Farms
Building hydroponics farm 3.png
No.png No.png
  • Job farmer.png Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Origin void dwellers.png Void Dwellers get an additional Job farmer.png Farmer
  • On wet worlds, Civic anglers.png Anglers go Job angler.png +one Angler instead
  • Tech hydroponics.png Hydroponics technology
  • No.png Planet ai.png Machine Earth
  • No.png Resort World designation

Housing [edit | edit source]

Housing buildings provide Housing.png Housing and come in 2 tiers. The avant-garde resource used to upgrade their tier is Rare crystals.png Rare Crystals. If the globe is conquered past an empire with unlike government each housing edifice will be converted into the equal tier counterpart of the new owner.

Tier I Tier II Requirements
Edifice Housing.png Housing Amenities.png Amenities Building Housing.png Housing Amenities.png Civilities
Building luxury residence.png Luxury Residences +3 +5 Building paradise dome.png Paradise Dome +6 +x
  • No.png Civic shared burdens.png Shared Burdens
  • No.png Thrall World designation
  • Tech paradise dome.png Idyllic Compages technology for tier II
  • Tech habitat 2.png Habitat Expansion engineering science to be built on habitats
  • Ap voidborn.png Voidborne rising perk for tier 2 to be built on habitats
Building residence.png Communal Housing +5 +three Building paradise dome.png Utopian Communal Housing +10 +half-dozen
  • Civic shared burdens.png Shared Burdens
  • No.png Thrall Globe designation
  • Tech paradise dome.png Idyllic Architecture engineering science for tier Ii
  • Tech habitat 2.png Habitat Expansion technology to be built on habitats
  • Ap voidborn.png Voidborne ascension perk for tier Two to be built on habitats
Building hive warren.png Hive Warren +3 +5 Building expanded warren.png Expanded Warren +half-dozen +10
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering engineering science for tier II
Building drone storage.png Drone Storage +4 +3 Building drone megastorage.png Upgraded Drone Storage +eight +6
  • Auth machine intelligence.png Motorcar Intelligence
  • Tech micro replicators.png Micro-Replicators technology for tier 2
Building crude huts.png Slave Huts +8 0 No.png Decision slave colony.png Thrall World designation

Planet unique [edit | edit source]

Planet unique buildings tin can but be constructed once per planet and may comprise furnishings beyond the creation of Jobs. Many of them require the capital to have reached a sure level.

Building Building Pop job.png Jobs Furnishings Capital tier Upkeep Budget Toll Requirements
Building shield generator.png Planetary Shield Generator Orbital bombardment damage −50% Orbital bombardment harm two Energy.png −5
  • Time 600
  • Minerals.png 600
Tech planetary shield generator.png Planetary Shields technology
Building military academy.png Military University
  • Job soldier.png +two  Soldier if not Gestalt consciousness.png
  • Job soldier.png +2  Warrior Drone if Gestalt consciousness.png
Mod army experience gain mult.png +100 Regular army starting experience two Energy.png −two
  • Time 480
  • Minerals.png 400
  • Tech centralized command.png Centralized Command technology
  • No.png Civic reanimated armies.png Reanimators
Building dread encampment.png Dread Encampment Job necromancer.png +two  Necromancer Mod army experience gain mult.png +100 Army starting experience 2 Energy.png −ii
  • Time 480
  • Minerals.png 600
Civic reanimated armies.png Reanimators
Building chamber of elevation 1.png Bedroom of Elevation
  • Job apprentice.png +1  Necrophyte
  • If expected organic Mod pop growth speed.png pop growth per twelvemonth is:
    • 0.two or more: Job apprentice.png +one , full +2
    • 0.three or more than: Job apprentice.png +1 , total +3
1 Energy.png −2
  • Time 360
  • Minerals.png 400
  • Origins necrophage.png Necrophage origin
  • No.png Civilization Daze modifier
Building chamber of elevation 2.png House of Apotheosis
  • Job apprentice.png +6  Necrophyte
    • Job apprentice.png +4 if Auth hive mind.png and Planet infested.png, total +x
one Energy.png −five
Exotic gases.png −1
  • Time 600
  • Minerals.png 600
  • Exotic gases.png l
Tech glandular acclimation.png Glandular Acclimation engineering science
Building power hub 1.png Energy Grid
  • Job technician.png +i  Technician if not Gestalt consciousness.png
  • Job technician.png +ane  Tech-Drone if Gestalt consciousness.png
  • Energy from technicians +one Energy from Job technician.png technicians
  • Mod district generator max.png +2  Max generator districts if Auth machine intelligence.png or Ap synthetic evolution.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png
one Energy.png −2
  • Time 360
  • Minerals.png 400
  • Auth machine intelligence.png or Ap synthetic evolution.png Added cost of:
    • Minerals.png +100
    • Alloys.png +100
  • Tech power hub 1.png Global Energy Management technology
  • No.png Resort World designation
  • Either:
    • No.png Planet habitat.png Habitat
    • Has District hab energy.png Reactor Districts
Building power hub 2.png Energy Nexus
  • Job technician.png +2  Technician if non Gestalt consciousness.png
  • Job technician.png +ii  Tech-Drone if Gestalt consciousness.png
  • Energy from technicians +ii Free energy from Job technician.png technicians
  • Mod district generator max.png +four  Max generator districts if Auth machine intelligence.png or Ap synthetic evolution.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png
2 Energy.png −ii
Exotic gases.png −1
  • Time 480
  • Exotic gases.png fifty
  • Minerals.png 600
  • Auth machine intelligence.png or Ap synthetic evolution.png Added cost of:
    • Minerals.png +300
    • Alloys.png +150
  • Tech power hub 2.png Planetary Ability Grid technology
  • No.png Resort World designation
Building mineral processing plant 1.png Mineral Purification Plants
  • Job miner.png +1  Miner if not Gestalt consciousness.png
  • Job miner.png +1  Mining Drone if Gestalt consciousness.png
  • On Planet ringworld.png Shattered Ring World instead:
    • Job miner.png +1  Scrap Miner/Scrap Miner Drone
  • Minerals from miners +1 Minerals from Job miner.png miners
  • Mod district mining max.png +2  Max mining districts if Auth machine intelligence.png or Ap synthetic evolution.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png Planet ringworld.png
1 Energy.png −2
  • Time 360
  • Minerals.png 400
  • Auth machine intelligence.png or Ap synthetic evolution.png Added cost of:
    • Minerals.png +100
    • Alloys.png +100
  • Tech mineral purification 1.png Mineral Purification engineering science
  • No.png Planet ringworld.png Ring Globe
  • No.png Resort World designation
  • Either:
    • No.png Planet habitat.png Habitat
    • Has District mining.png Astro-Mining Trophy
Building mineral processing plant 2.png Mineral Purification Hubs
  • Job miner.png +ii  Miner if non Gestalt consciousness.png
  • Job miner.png +2  Mining Drone if Gestalt consciousness.png
  • On Planet ringworld.png Shattered Ring World instead:
    • Job miner.png +2  Scrap Miner/Bit Miner Drone
  • Minerals from miners +2 Minerals from Job miner.png miners
  • If Planet ringworld.png Shattered Ring World, instead:
    • Minerals from miners +1 Minerals from Job miner.png miners
    • Alloys from miners +0.5 Alloys from Job miner.png miners
  • Mod district mining max.png +4  Max mining districts if Auth machine intelligence.png or Ap synthetic evolution.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png Planet ringworld.png
2 Energy.png −2
Volatile motes.png −1
  • Time 480
  • Volatile motes.png 50
  • Minerals.png 600
  • Auth machine intelligence.png or Ap synthetic evolution.png Added cost of:
    • Minerals.png +300
    • Alloys.png +150
  • Tech mineral purification 2.png Advanced Mineral Purification technology
  • No.png Planet ringworld.png Ring World
  • No.png Resort Globe designation
Building food processing facility.png Food Processing Facilities
  • Job farmer.png +1  Farmer if non Gestalt consciousness.png
  • Job farmer.png +1  Agri-Drone if Gestalt consciousness.png
Food from farmers +ane Nutrient from Job farmer.png farmers 1 Energy.png −2
  • Time 360
  • Minerals.png 400
  • Tech food processing 1.png Food Processing technology
  • No.png Planet ai.png Motorcar World
  • No.png Resort World designation
Building food processing center.png Food Processing Centers
  • Job farmer.png +2  Farmer if non Gestalt consciousness.png
  • Job farmer.png +2  Agri-Drone if Gestalt consciousness.png
Food from farmers +ii Food from Job farmer.png farmers ii Energy.png −two
Volatile motes.png −i
  • Time 480
  • Minerals.png 600
  • Volatile motes.png fifty
  • Tech food processing 2.png Advanced Food Processing engineering
  • No.png Planet ai.png Auto Globe
  • No.png Resort World designation
Building foundry 1.png Alloy Foundries
  • Job foundry.png +ii  Metallurgist/Foundry Drone/Fabricator
  • If Civic catalytic processing.png Civic hive catalytic processing.png Civic machine catalytic processing.png Civic corporate catalytic processing.png Catalytic instead:
    • Job foundry.png +2  Catalytic Technician/Drone
1 Energy.png −2
  • Time 360
  • Minerals.png 400
  • No.png Resort Globe designation
  • No.png Thrall Earth designation
Building foundry 2.png Blend Mega-Forges
  • Job foundry.png +2  Metallurgist/Foundry Drone/Fabricator
  • If Civic catalytic processing.png Civic hive catalytic processing.png Civic machine catalytic processing.png Civic corporate catalytic processing.png Catalytic instead:
    • Job foundry.png +2  Catalytic Technician/Drone
  • Alloys from metallurgists +1 Alloys from Job foundry.png metallurgists
  • Minerals upkeep of metallurgists +2 Minerals upkeep of Job foundry.png metallurgists
  • Food upkeep of catalytic technicians +iii Nutrient upkeep of Job foundry.png catalytic technicians
ii Energy.png −v
Volatile motes.png −2
  • Time 480
  • Minerals.png 600
  • Volatile motes.png 100
Tech alloys 1.png Holographic Casts technology
Building foundry 3.png Blend Nano-Plants
  • Job foundry.png +2  Metallurgist/Foundry Drone/Fabricator
  • If Civic catalytic processing.png Civic hive catalytic processing.png Civic machine catalytic processing.png Civic corporate catalytic processing.png Catalytic instead:
    • Job foundry.png +two  Catalytic Technician/Drone
  • Alloys from metallurgists +two Alloys from Job foundry.png metallurgists
  • Minerals upkeep of metallurgists +4 Minerals upkeep of Job foundry.png metallurgists
  • Food upkeep of catalytic technicians +half dozen Nutrient upkeep of Job foundry.png catalytic technicians
3 Energy.png −8
Volatile motes.png −4
  • Time 600
  • Minerals.png 800
  • Volatile motes.png 200
Nano-Separators Nano-Separators technology
Building factory 1.png Noncombatant Industries
  • Job artisan.png +2  Artisan/Drone
  • Job artificer.png +ii  Artificer instead if Civic crafters.png Civic corporate crafters.png Masterful Crafters
1 Energy.png −two
  • Time 360
  • Minerals.png 400
  • No.png Gestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor
  • No.png Resort World designation
  • No.png Thrall World designation
Building factory 2.png Civilian Fabricators
  • Job artisan.png +2  Artisan/Drone
  • Job artificer.png +2  Artificer instead if Civic crafters.png Civic corporate crafters.png Masterful Crafters
  • Consumer goods from artisans +ane Consumer goods from Job artisan.png artisans
  • Minerals upkeep of artisans +ane Minerals upkeep of Job artisan.png artisans
2 Energy.png −5
Rare crystals.png −2
  • Time 480
  • Minerals.png 600
  • Rare crystals.png 100
Nano-Circuit Assembly Nano-Circuit Associates engineering
Building factory 3.png Civilian Repli-Complexes
  • Job artisan.png +two  Artisan/Drone
  • Job artificer.png +2  Artificer instead if Civic crafters.png Civic corporate crafters.png Masterful Crafters
  • Consumer goods from artisans +2 Consumer goods from Job artisan.png artisans
  • Minerals upkeep of artisans +2 Minerals upkeep of Job artisan.png artisans
three Energy.png −eight
Rare crystals.png −four
  • Time 600
  • Minerals.png 800
  • Rare crystals.png 200
Tech luxuries 2.png Replicator Kiosks technology
Building autocurating vault.png Automobile-Curating Vault
Auth corporate.png Vault of Acquisitions
Auth machine intelligence.png Blastoff Hub
  • Unity.png +x  unity
  • Bureaucrat +15% Administrator Output
3 Energy.png −5
Rare crystals.png −one
  • Time 480
  • Minerals.png 600
  • Rare crystals.png l
  • Tech autocurating vault.png Automated Curation Algorithms technology
  • No.png Spiritualist.png Fanatic Spiritualist.png Spiritualist
  • No.png Thrall World designation
Building citadel of faith.png Citadel of Faith Job priest.png +i  High Priest
  • Unity.png +10  unity
  • Priest +15% Priest Output
  • Spiritualist.png +xx%  Spiritualist ethics attraction
3
  • Energy.png −5
  • Rare crystals.png −1
  • Time 480
  • Minerals.png 600
  • Rare crystals.png 50
  • Tech transcendent faith.png Metacognitive Faith technology
  • Spiritualist.png Fanatic Spiritualist.png Spiritualist
  • No.png Thrall Globe designation
Building institute.png Inquiry Found Job researcher.png +1  Science Director Job researcher.png +fifteen%  Researcher Output 3
  • Energy.png −v
  • Exotic gases.png −1
  • Time 480
  • Minerals.png 600
  • Exotic gases.png 50
  • Tech global research initiative.png Interplanetary Research Initiative technology
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • No.png Resort World designation
  • No.png Thrall World designation
Building institute.png Planetary Supercomputer
  • Auth hive mind.png: Brain Drone +1  Brain Drone
  • Auth machine intelligence.png: Job researcher.png +1  Calculator
Job researcher.png +15%  Researcher Output iii Energy.png −5
  • Time 480
  • Minerals.png 600
Tech global research initiative.png Interplanetary Research Initiative technology
  • Gestalt consciousness.png Gestalt Consciousness
Building production center.png Ministry of Production
Gestalt consciousness.png Resource Processing Eye
  • Job administrator.png +1  Politician if not Gestalt consciousness.png
  • Job foundry.png +2  Foundry Drone/Catalytic Drone if Auth hive mind.png
  • Job foundry.png +ane  Fabricator/Catalytic Drone if Auth machine intelligence.png
  • Job foundry.png +15%  Metallurgist Output
  • Job artisan.png +15%  Artisan Output
three
  • Energy.png −five
  • Volatile motes.png −ane
  • Time 480
  • Minerals.png 600
  • Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy technology
  • No.png Resort World designation
  • No.png Thrall World designation
Building clinic.png Cistron Clinic Job healthcare.png +2  Medical Worker 1 Energy.png −2
  • Time 360
  • Minerals.png 400
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare engineering
  • No.png Thrall World designation
Building hospital.png Cyto-Revitalization Center Job healthcare.png +4  Medical Worker 2
  • Energy.png −5
  • Exotic gases.png −1
  • Time 480
  • Minerals.png 600
  • Exotic gases.png 50
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization engineering science
  • No.png Thrall Earth designation
Building galactic stock exchange.png Galactic Stock Exchange Job merchant.png +2  Merchant Mod trade value mult.png +20%  Trade value 3
  • Energy.png −5
  • Rare crystals.png −1
  • Time 480
  • Minerals.png 600
  • Rare crystals.png l
  • Tech galactic markets.png Galactic Markets technology
  • No.png Resort Earth designation
  • No.png Thrall World designation
Building palace.png Noble Estates Job noble.png +1  Noble Mod planet housing add.png +one  Housing 2 Energy.png −2
  • Time 480
  • Minerals.png 400
Civic aristocratic elite.png Aristocratic Aristocracy civic
Building slave processing.png Slave Processing Facility
  • Mod planet jobs slave produces mult.png +5%  Slave pop resource output
  • Mod pop political power.png −25% Pop cat slave.png Slaves political power (multiplicative)
  • Mod planet resettlement unemployed mult.png −50%  Automatic resettlement chance
  • Yes.png Unemployed Pop cat slave.png slaves automatically resettle
  • Yes.png Permits recruiting Army slave.png slave armies
2 Energy.png −2
  • Time 360
  • Minerals.png 400
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • Menu icon policies.png Immune Slavery policy
  • Tech neural implants.png Neural Implants engineering
  • No.png Resort World designation
Building hab laboratory module.png Psi Corps Job telepath.png +two  Telepath Mod planet housing add.png +5  Housing 3 Energy.png −5
  • Time 480
  • Minerals.png 500
  • No.png Resort Globe designation
  • No.png Thrall Earth designation
  • Either:
    • Ap mind over matter.png Mind over Matter
    • Origins teachers of the shroud.png Teachers of the Shroud
Building galactic memorial 1.png Sanctuary of Quiet
  • Job death chronicler.png +2  Death Chronicler/Chronicle Drone
  • Unity.png +5%  Unity from Jobs
  • Unity.png +i  Unity per Ascension Perk
  • On Planet nuked.png Tomb or Planet nuked.png Relic Worlds:
    • Mod pop government ethic attraction.png +20%  Governing Ideals Attraction
    • Gestalt consciousness.png: Instead Mod planet crime add.png −twenty  Deviancy
1 Minerals.png −2
  • Time 360
  • Minerals.png 400
  • Civic memorialist.png Memorialists
  • Civic hive memorialist.png Civic machine memorialist.png Memorialist
  • No.png Thrall World designation
Building galactic memorial 2.png Pillar of Quietus
  • Job death chronicler.png +four  Death Chronicler/Relate Drone
  • Unity.png +10%  Unity from Jobs
  • Unity.png +ii  Unity per Rise Perk
  • On Planet nuked.png Tomb or Planet nuked.png Relic Worlds:
    • Mod pop government ethic attraction.png +20%  Governing Ethics Allure
    • Gestalt consciousness.png: Instead Mod planet crime add.png −twenty  Deviancy
2
  • Minerals.png −5
  • Exotic gases.png −1
  • Time 480
  • Minerals.png 600
  • Exotic gases.png l
Tech heritage site.png Heritage Sites technology
Building galactic memorial 3.png Galactic Memorial
  • Job death chronicler.png +6  Death Chronicler/Chronicle Drone
  • Unity.png +15%  Unity from Jobs
  • Unity.png +three  Unity per Rise Perk
  • On Planet nuked.png Tomb or Planet nuked.png Relic Worlds:
    • Mod pop government ethic attraction.png +twenty%  Governing Ethics Attraction
    • Gestalt consciousness.png: Instead Mod planet crime add.png −20  Deviancy
3
  • Minerals.png −viii
  • Exotic gases.png −2
  • Time 600
  • Minerals.png 800
  • Exotic gases.png 100
Tech hypercomms forum.png Local Hypercommunication technology

Monuments [edit | edit source]

Monument buildings increase Unity.png Unity output and produce information technology themselves based on the number of taken Rise Perks.

Building Unity.png Unity from Jobs Unity.png Unity per perk Capital letter tier Fourth dimension Toll Requirements
Building autochthon monument.png
  • Autochton Monument
  • Auth corporate.png Corporate Culture Site
+five% +1 1 Time 360 Minerals.png 400
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • No.png Civic memorialist.png Memorialists
  • No.png Thrall World designation
Building heritage site.png
  • Heritage Site
  • Auth corporate.png Business Management Nexus
+10% +2 ii Time 480 Minerals.png 600 Tech heritage site.png Heritage Sites technology
Building hypercomms forum.png
  • Hypercomms Forum
  • Auth corporate.png Synergy Forum
+15% +3 iii Time 600 Minerals.png 800 Tech hypercomms forum.png Local Hypercommunication technology
Building holo theatres.png
  • Auth hive mind.png Sensorium Site
  • Auth machine intelligence.png Simulation Site
+5% +1 i Time 360 Minerals.png 400
  • Gestalt consciousness.png Gestalt Consciousness
  • No.png Civic hive memorialist.png Civic machine memorialist.png Memorialist
Building hab cultural center.png
  • Auth hive mind.png Sensorium Heart
  • Auth machine intelligence.png Stimulation Center
+x% +2 2 Time 480 Minerals.png 600 Tech heritage site.png Heritage Sites technology
Building citadel of faith.png
  • Auth hive mind.png Sensorium Complex
  • Auth machine intelligence.png Stimulation Circuitous
+15% +iii three Time 600 Minerals.png 800 Tech hypercomms forum.png Local Hypercommunication technology

Popular assembly buildings [edit | edit source]

Pop associates buildings provide assembly points towards either organic or robotic Pops. But one popular associates building tin exist active at a time; if a 2nd 1 is constructed it volition remain inactive.

Edifice Produces Budget Time Toll Requirements Description
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png +1  Roboticist Energy.png −v Time 360 Minerals.png 600
  • No.png Thrall World designation
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • Tech robotic workers.png Robotic Workers engineering science
  • Menu icon policies.png Robotic Workers policy is not Outlawed
High-tech factories where skilled Roboticists assemble the latest robot models.
Building robot assembly plant.png Machine Assembly Plants Job replicator.png +one  Replicator Energy.png −ii Time 360 Minerals.png 400 Auth machine intelligence.png Machine Intelligence A production line assembly plant where new units are constructed.
Building machine assembly complex.png Machine Assembly Complex Job replicator.png +3  Replicator Energy.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
  • Auth machine intelligence.png Machine Intelligence
  • Tech mega assembly.png Mega-Assembly Systems engineering science
An advanced assembly institute where new units are constructed.
Building spawning pool.png Spawning Pools Job spawning drone.png +1  Spawning Drone Energy.png −2 Time 360 Minerals.png 400 Auth hive mind.png Hive Mind Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth.
Building clone vats.png Clone Vats Mod pop growth speed.png +3 Monthly Organic Popular Assembly Energy.png −ii
Food.png −30 if not Trait lithoid.png
Minerals.png −30 if Trait lithoid.png
Time 360 Minerals.png 500
Food.png 500 if not Trait lithoid.png
Energy.png 500 if Trait lithoid.png
  • Ap engineered evolution.png Engineered Evolution ascension perk
  • No.png Resort World designation
Clone Vats break down unproblematic organic materials like nutrient to generate Organic Pop Associates.
Building posthumous employment center.png Posthumous Employment Middle Job necromancer.png +ane  Reassigner Energy.png −two Time 360 Minerals.png 400 Civic permanent employment.png Permanent Employment At the Posthumous Employment Heart, carcasses bereft of consciousness can notice new purpose and a new opportunity to pay off their debts.
Building offspring nest.png Offspring Nest Job spawning drone.png +one Offspring Drone Energy.png −ii Time 360 Minerals.png 400 Origins progenitor hive.png Progenitor Hive This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.

Empire capital buildings [edit | edit source]

Capital buildings can only be constructed once on the upper-case letter world of an empire and are not bachelor to Gestalt consciousness.png Gestalt Consciousness empires.

Edifice Produces Uppercase tier Upkeep Time Toll Required engineering science Description
Building embassy.png Embassy Complex Available envoys +one  Available envoys 2 Energy.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
Tech xeno diplomacy.png Xeno Affairs This edifice forms the centre of the empire's diplomatic efforts.

Due to the demand to be close to the seat of the government, it can simply exist built at our capital letter.

Building grand embassy.png Grand Diplomatic mission Complex Available envoys +two  Bachelor envoys 3 Energy.png −viii
Rare crystals.png −two
Time 600 Minerals.png 800
Rare crystals.png 100
Tech diplomacy 2.png Xeno Relations The complex is intended to awe the viewer, rendering them compliant in negotiations.

Due to the need to be close to the seat of the government, it tin can but exist congenital at our capital.

Building akx worm 3.png Omega Alignment Physics Research +16  Physics Physics enquiry i Energy.png −8 Time 900 Minerals.png 1000 Tech akx worm 3.png Omega Theory The surface of this object angles space. The interior is not visible to whatever sensor or imaging technology available. But we all know that what's in in that location.

Gaia Seeders [edit | edit source]

Gaia Seeders can simply exist constructed past empires with the Civic idyllic bloom.png Civic hive idyllic bloom.png Idyllic Bloom civic. Building and upgrading Gaia Seeders takes Time 480 days for each phase and requires a tier 2 or higher up capital and the following planet classes:

  • Initially, the planet class must friction match that of the main species' homeworld. Budget on such worlds is not increased.
  • If the Tech terrestrial sculpting.png Terrestrial Sculpting engineering science is researched, the planet needs only lucifer the climate of the primary species' homeworld. Budget on such worlds is increased by +25% .
  • If the Tech ecological adaptation.png Ecological Adaptation technology is researched, the planet tin be of any class except Planet nuked.png Tomb Earth. Upkeep on such worlds is increased by +50% .
  • If the Tech climate restoration.png Climate Restoration technology is researched, the planet can be a Planet nuked.png Tomb World as well. Upkeep on such worlds is increased by +75% .
  • Gaia Seeders cannot exist built on planet classes that cannot exist terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the globe is terraformed into such a class, the edifice is removed.
Phase Effects Base of operations Budget Cost
Building gaiaseeders 1.png Phase 1 Mod pop growth speed.png +10%  Pop Growth Speed Energy.png −20 Energy.png 1500
Building gaiaseeders 2.png Phase ii
  • Mod pop growth speed.png +5%  Pop Growth Speed
  • Mod habitability.png +10%  Habitability
Energy.png −20
Exotic gases.png −1
Energy.png 1500
Exotic gases.png 50
Building gaiaseeders 3.png Phase 3 Mod habitability.png +xx%  Habitability Energy.png −xx
Exotic gases.png −2
Energy.png 1500
Exotic gases.png 100
Building gaiaseeders 4.png Terminal Phase
  • Planet gaia.png Planet is terraformed into a Gaia World
  • Mod pop happiness.png +10%  Happiness for 6 months
  • Immigration pull +50%  Immigration Pull for vi months
Building removed Energy.png 1500
Exotic gases.png 200

Military [edit | edit source]

Military buildings produce Army defense.png defence armies and are vital for the protection of a world. Once constructed they will always exist placed at the top of the buildings club to be the last buildings destroyed past orbital bombardment. Fortresses can also contain an FTL inhibitor if the Tech aura snare.png FTL Inhibition engineering science has been researched. Upgrading Strongholds into Fortresses requires the Tech global defense grid.png Global Defense Filigree engineering science.

Building FTL magnet.png FTL Inhibitor Regular jobs Gestalt consciousness.png Gestalt Consciousness jobs Capital tier Upkeep Time Cost Description
Building stronghold.png Stronghold No.png Job soldier.png +two Soldier Job soldier.png +2 Warrior Drone 1 Energy.png −1 Time 240 Minerals.png 400 A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
Building fortress.png Fortress Yes.png Job soldier.png +four Soldier Job soldier.png +4 Warrior Drone 2 Energy.png −ane
Volatile motes.png −ane
Time 360 Minerals.png 400
Volatile motes.png 50
A massive fortress complex with an expanded garrison and grooming facilities for soldiers.

Law enforcement [edit | edit source]

Constabulary enforcement buildings produce Army defense.png defense force armies and Unity.png Unity and, most importantly, reduce Job criminal.png Offense or Deviancy.

Edifice Jobs Upkeep Time Toll Requirements Description
Building precinct house.png Precinct Houses Job enforcer.png +2 Enforcer Energy.png −2 Time 360 Minerals.png 200 No.png Gestalt consciousness.png Gestalt Consciousness Monuments to law and order. Enforcers are based hither.
Building hall judgment.png Hall of Judgment Job enforcer.png +five Enforcer Energy.png −ane
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
Tech colonial centralization.png Colonial Centralization technology A massive complex dedicated to courts and law enforcement.
Building sentinel posts.png Sentinel Posts Job patrol drone.png +2 Hunter-Seeker Drone Energy.png −2 Time 360 Minerals.png 200 Gestalt consciousness.png Gestalt Consciousness These are the outposts from which Patrol Drones browse the Consciousness for signs of deviancy and malfunction.

Refineries [edit | edit source]

Refinery buildings produce Exotic gases.png Rare crystals.png Volatile motes.png advanced resource. They are less constructive than buildings that crave planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds

Edifice Jobs Gestalt consciousness.png Gestalt Consciousness jobs Energy.png Upkeep Time Fourth dimension Minerals.png Cost Requirements Clarification
Building chemical plant.png Chemic Plants Job chemist.png +i Chemist Job chemist.png +1 Chem-Drone −three 480 500 Tech volatile motes.png Volatile Textile Plants technology The unpredictable and sometimes unstable Volatile Motes are produced hither artificially. No open flames are permitted within a five kilometer radius of the plants.
Building refinery.png Exotic Gas Refineries Job gas refiner.png +i Gas Refiner Job gas refiner.png +1 Refinery Drone −3 480 500 Tech exotic gases.png Exotic Gas Refining engineering science These avant-garde refineries work day and night to produce exotic gases.
Building crystal plant.png Synthetic Crystal Plants Job translucer.png +one Translucer Job translucer.png +1 Lensing Drone −3 480 500 Tech rare crystals.png Rare Crystal Manufacturing technology Nearly identical to the real thing, the crystals produced hither are of the highest quality.
Building crystal plant 2.png Kha'lanka Crystal Found Job translucer.png +3 Translucer Job translucer.png +3 Lensing Drone −3 800 g Ancient Relics.png Whispers in the Rock archaeology site The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.

Temples [edit | edit source]

Temple buildings are simply bachelor to Spiritualist.png Spiritualist and Fanatic Spiritualist.png Fanatic Spiritualist empires. They produce Amenities.png Amenities, Unity.png Unity and Spiritualist.png Spiritualist Ethics Allure.

Edifice Jobs Ideals Allure Capital tier Budget Time Cost Requirements Clarification
Building temple.png Temple
  • Priest +ii Priest
  • Auth corporate.png Priest −ane Job manager.png Manager: +1
Spiritualist.png +v% Spiritualist 1 Energy.png −ii Time 360 Minerals.png 400 Simple constructs erected since time immemorial, temples are places of serenity contemplation and communion with that which unites us all.
Building holotemple.png Holotemple
  • Priest +four Priest
  • Auth corporate.png Priest −2 Job manager.png Manager: +2
Spiritualist.png +x% Spiritualist ii Energy.png −v
Rare crystals.png −ii
Time 480
  • Minerals.png 600
  • Rare crystals.png l
Tech holographic rituals.png Holographic Rituals technoligy An enhanced form of its rough-hewn predecessors, the latest in Spiritualist technology creates a mutable reality inside the Holotemple - all for deeper meditation and more than intense devotion.
Building sacred nexus.png Sacred Nexus
  • Priest +six Priest
  • Auth corporate.png Priest −3 Job manager.png Manager: +3
Spiritualist.png +15% Spiritualist 3 Energy.png −8
Rare crystals.png −two
Time 600
  • Minerals.png 800
  • Rare crystals.png 100
Tech sacred nexus.png Consecration Fields technoligy The latest developments in field technology allow worshipers to directly feel the divine influence of sacred ground.
Building sacrificial temple 1.png Sacrificial Temple
  • Job death priest.png +1 Death Priest
  • Job mortal initiate.png +1 Mortal Initiate
Spiritualist.png +5% Spiritualist 1 Energy.png −2 Time 360 Minerals.png 400 Civic death cult.png Death Cult or Civic death cult corporate.png Corporate Death Cult A revered site in which solemn preachers and dedicated pupils pray and work towards each prosperous notwithstanding bloody cycle.
Building sacrificial temple 2.png Grim Holotemple
  • Job death priest.png +2 Expiry Priest if not Auth corporate.png Corporate authority
  • Job mortal initiate.png +ii Mortal Initiate if non Auth corporate.png Corporate authorization
  • Job death priest.png +1 Expiry Priest if Auth corporate.png Corporate dominance
  • Job mortal initiate.png +one Mortal Initiate if Auth corporate.png Corporate authorization
  • Job manager.png +2 Manager if Auth corporate.png Corporate potency
Spiritualist.png +10% Spiritualist ii Energy.png −5
Exotic gases.png −2
Time 480
  • Minerals.png 600
  • Exotic gases.png 50
  • Civic death cult.png Death Cult or Civic death cult corporate.png Corporate Death Cult
  • Tech holographic rituals.png Holographic Rituals technoligy
Technological enhancements to this consecrated building let for more rigorous study, and a more tangible sense of devotion to causes beyond its mutable walls.
Building sacrificial temple 3.png Temple of K Sacrifice
  • Job death priest.png +3 Decease Priest if not Auth corporate.png Corporate authorisation
  • Job mortal initiate.png +three Mortal Initiate if not Auth corporate.png Corporate authority
  • Job death priest.png +2 Expiry Priest if Auth corporate.png Corporate say-so
  • Job mortal initiate.png +2 Mortal Initiate if Auth corporate.png Corporate authority
  • Job manager.png +ii Manager if Auth corporate.png Corporate potency
Spiritualist.png +xv% Spiritualist iii Energy.png −eight
Exotic gases.png −2
Volatile motes.png −one
Time 600
  • Minerals.png 800
  • Exotic gases.png 100
  • Civic death cult.png Expiry Cult or Civic death cult corporate.png Corporate Death Cult
  • Tech sacred nexus.png Induction Fields technology
A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, nowadays and future.

Trade [edit | edit source]

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of but 4 Merchandise Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the Tech interstellar economics.png Interstellar Economics engineering science.

Gestalt consciousness.png Gestalt Consciousness empires do not have civilian trade and cannot build these buildings. They too cannot be built on Thrall-Worlds.

Edifice Jobs Upkeep Time Price Clarification
Building commercial zone.png Commercial Zones
  • Job clerk.png +3 Clerk
  • Job merchant.png +ane Merchant with Tradition mercantile commercial enterprise.png Commercial Enterprise
Energy.png −ii Time 360 Minerals.png 400 These commercial zones are home to towering office buildings and business complexes.
Building commercial megaplex.png Commerce Megaplexes
  • Job clerk.png +6 Clerk
  • Job merchant.png +1 Merchant without Tradition mercantile commercial enterprise.png Commercial Enterprise
  • Job merchant.png +2 Merchant with Tradition mercantile commercial enterprise.png Commercial Enterprise
Energy.png −5
Rare crystals.png −i
Time 480 Minerals.png 600
Rare crystals.png l
Great commercial spires and towers rising up towards the heaven, blotting out the calorie-free.

Organic safekeeping [edit | edit source]

Civic machine servitor.png Rogue Servitor empires need Organic safekeeping buildings to provide Bio-Trophy Bio-Trophy Jobs for Unity.png Unity. These buildings are converted into Housing.png Housing buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the Tech paradise dome.png Idyllic Architecture applied science.

Building Jobs Upkeep Time Cost Clarification
Building organic sanctuary.png Organic Sanctuary
  • Bio-Trophy Bio-Trophy +10
  • Job artisan.png Artisan Drone +1
Energy.png −2 Time 360 Minerals.png 400 This sanctuary provides a sealed environment where organics tin thrive in a safe and in a higher place all controlled manner.
Building paradise dome.png Organic Paradise
  • Bio-Trophy Bio-Bays +20
  • Job artisan.png Artisan Drone +two
  • Job maintenance drone.png Maintenance Drone +ane
Energy.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png fifty
An AI-controlled artifical paradise designed to satisfy every need a sapient organic existence might have, just so long as it does not express a need for self-determination.

[edit | edit source]

Feature buildings can only exist built based on the number certain rare Planetary Features allow.

Edifice Regular output Gestalt consciousness.png Gestalt Consciousness output Energy.png Budget Time Time Minerals.png Cost Required technology Planetary characteristic Clarification
Building betharian power plant.png Betharian Ability Plant
  • Energy.png +10 Energy
  • Job technician.png +4 Technician
  • Energy.png +10 Energy
  • Job technician.png +4 Tech-Drone
360 200 Tech mine betharian.png Betharian Refining D betharian deposit.png Betharian Fields Betharian Power Plants swallow Betharian Stone to produce vast amounts of Energy Credits.
Building alien zoo.png Alien Zoo
  • Job entertainer.png +two Entertainer if not Civic warrior culture.png Warrior Civilization
  • Job duelist.png +ii Duelist if Civic warrior culture.png Warrior Culture
No.png −1 360 200 Tech alien life studies.png Xenology D alien pets deposit.png Isolated Valley Every bit a sign of our mastery of the unknown, we take gathered conflicting creatures from all across the galaxy.
Building crystal mines.png Crystal Mines Job crystal miner.png +i Crystal Miner Job crystal miner.png +1 Crystal Mining Drone −1 360 200 Tech mine rare crystals.png Rare Crystal Mining
  • D crystalline caverns.png Crystalline Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D space walk.png Rare Crystal Deposit
Keen intendance must exist taken when excavating these mines to avert damaging the crystals.
Building gas extractors.png Gas Extraction Wells Job gas extractor.png +1 Gas Extractor Job gas extractor.png +1 Gas Extraction Drone −1 360 200 Tech exotic gases.png Exotic Gas Extraction
  • D bubbling swamp.png Bubbling Swamp
  • D fuming bog.png Fuming Bog
  • D space walk.png Exotic Gas Deposit
These hulking wells reach deep into the planet'southward curtain to admission pockets of Exotic Gas.
Building mote harvesting traps.png Mote Harvesting Traps Job mote harvester.png +1 Mote Harvester Job mote harvester.png +1 Mote Harvesting Drone −ane 360 200 Tech volatile motes.png Mote Stabilization
  • D dust caverns.png Dust Caverns
  • D dust desert.png Dust Desert
  • D space walk.png Volatile Mote Deposit
These intricate facilities trap Volatile Motes within free energy fields, funneling them into special containment zone below ground where they tin can exist stabilized and harvested.

Other buildings [edit | edit source]

Edifice Furnishings Upkeep Time Cost Requirements Clarification
Building resource silo.png Resource Silos
  • Mod country resource max add.png +5000 Resource Storage Capacity
  • Job clerk.png +one Clerk if not Gestalt consciousness.png Gestalt Consciousness
  • Job maintenance drone.png +one Maintenance Drone if Gestalt consciousness.png Gestalt Consciousness
Energy.png −1 Time 180 Minerals.png 200
  • No.png Resort World designation
  • No.png Thrall World designation
Massive resource silos and storage facilities where large quantities of resources can be safely kept.
Building bio reactor.png Bio-Reactor Energy.png +twenty Energy Food.png −25 Time 240 Minerals.png 200 Yes.png Main species does not crave Food A facility where organic matter is converted into energy at a highly efficient rate.
Building nanite transmuter.png Nanite Transmuter
  • Exotic gases.png +two Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +2 Volatile Motes
Energy.png −v
Nanites.png −1
Time 600 Minerals.png 1000
  • Tech nanite transmutation.png Nanite Transmutation
  • Building Planetary Administration
  • No.png Resort World designation
  • No.png Thrall World designation
This factory mass-produces a multifariousness of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.
Building residence.png Overseer Residences
  • Housing.png +two Housing
  • Job enforcer.png +2 Slave Overseer
Energy.png −1 Time 240 Minerals.png 200 Decision slave colony.png Thrall World These homes are reserved for the relatively privileged slave overseers.
Building ancient relics.png Ancient Clone Vat
  • Mod pop growth speed.png +2 Monthly Organic Pop Assembly if Pops per vat is 19+
  • Mod pop growth speed.png +5 Monthly Organic Pop Assembly if Pops per vat is 16-xviii
  • Mod pop growth speed.png +7 Monthly Organic Pop Assembly if Pops per vat is 12-xv
  • Mod pop growth speed.png +x Monthly Organic Popular Assembly if Pops per vat is 8-11
  • Mod pop growth speed.png +15 Monthly Organic Pop Associates if Pops per vat is 0-7 (only afterward yr 2210)
Energy.png −5 Time ninety Minerals.png 600 Origins clones.png Clone Army origin Lost technology left behind by the Creators. Tin can be taken apart and reassembled, but its inner components and workings are too much advanced to replicate.

Purchasable [edit | edit source]

Purchasable buildings can only be obtained via a deal with aliens.

Building Produces Jobs Energy.png Upkeep Time Time Minerals.png Price Deal source Requirements Description
Building artist patron.png Ministry of Civilization Unity.png +15% Unity from Jobs
  • Job culture worker.png +3 Culture Worker if not Gestalt consciousness.png Gestalt Consciousness
  • Job synapse drone.png +3 Synapse Drone if Auth hive mind.png Hive Mind
  • Job evaluator.png +3 Evaluator if Auth machine intelligence.png Machine Intelligence
−two 480 N/A Leviathans.png Artisans
  • No.png Thrall World designation
  • Planet Unique
A fashionable headquarters for the Ministry of Culture, helping to spread cognition, entertainment and fine art to the masses.
Building nuumismatic shrine.png Numistic Shrine
  • Job merchant.png +2 Merchant
  • Priest +two Priest
North/A 180 1000 MegaCorp.png Caravan No.png Gestalt consciousness.png Gestalt Consciousness A shrine devoted to the worship of Numa, goddess of fortune.
Building waste reprocessing center.png Waste Reprocessing Center
  • Energy.png +10 Energy
  • Minerals.png +10 Minerals
  • Amenities.png +v Civilities
Job technician.png +2 Tech-Drone North/A 480 100 MegaCorp.png Caravan Gestalt consciousness.png Gestalt Consciousness A planet'southward one stop center for converting industrial and biowaste into generally clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable.

Primitive [edit | edit source]

Primitive buildings can be found on planets endemic by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.

Edifice Produces Jobs Requirements Clarification
Building crude huts.png Crude Huts
  • Mod planet housing add.png +iv Housing
  • Mod planet amenities add.png +5 Civilities
  • Mod planet crime add.png −10 Law-breaking
Rock Historic period planet capital Primitive shelters synthetic out of stone, clay or whatever other materials were available.
Building stone palace.png Rock Palaces
  • Mod planet housing add.png +3 Housing
  • Mod planet amenities add.png +25 Amenities
  • Mod planet crime add.png −x Law-breaking
  • Job noble.png +ane Feudal Noble
  • Job hunter.png +ane Warrior
  • Job researcher.png +i Scholar
  • Job priest.png +ane Cleric
Bronze Age – Steam Age planet capital Primitive Palaces built out of rock, where the local ruling elite resides.
Building primitive capital.png Regional Capitals
  • Mod planet housing add.png +five Housing
  • Mod planet amenities add.png +25 Amenities
  • Mod planet crime add.png −twenty Crime
  • Job administrator.png +2 Bureaucrat
  • Job soldier.png +2 Soldier
  • Job researcher.png +ii Researcher
  • Job priest.png +2 Priest
Industrial Age – Early Space Historic period planet capital The regional capital buildings of the diverse nation-states inhabiting this primitive world.
Building junkpile.png Junkheap
  • Mod planet housing add.png +15 Housing
  • Mod planet amenities add.png +20 Amenities
Scavenger +10 Scavenger Junk Ratling planet upper-case letter A rusting, irradiated jumble of complanate infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.
Building crude huts.png Primitive Dwellings Mod planet housing add.png +6 Housing Bronze Age – Renaissance Age These pocket-size buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
Building residence.png Urban Dwellings Mod planet housing add.png +24 Housing Steam Historic period – Early Infinite Historic period Cramped and often polluted jungles of concrete.
Building primitive factory.png Primitive Manufacturing plant Laborer +ii Labourer Steam Age – Early Space Historic period Archaic, inefficient factories spewing pollution while producing goods.
Building primitive mine.png Primitive Mine
  • Job miner.png +2 Miner
  • Trait lithoid.png Job miner.png +viii Miner
Steam Age – Early Infinite Age Primitive mining tunnels that snake through the ground.
Building crude huts.png Archaic Farms Job farmer.png +x Farmer
  • Industrial Age – Early Space Age
  • No.png Trait lithoid.png Lithoid
Archaic farmsteads working the soil for meager returns.
Building primitive power plant.png Primitive Ability Plant Job technician.png +2 Technician Industrial Age – Early on Space Age A primitive and somewhat unreliable power establish that relies on coal or early atomic power.
Building stone palace.png Great Pyramid
  • Food.png +2 Food
  • Society research +2 Society Research
Ascertainment consequence A pyramid constructed past the local population to gratify a deity descended from the sky.

Fallen empire [edit | edit source]

Fallen Empire buildings are constitute on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and every bit such are uncommonly constructive compared to regular empire buildings. Most are autonomous, and can be used past other empires if captured. Ruined Fallen Empire buildings can exist repaired. Fallen Empires, awakened or not, tin can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.

Using the Reverse-Engineer Cabalistic Engineering artifact action has a minor chance to permit the user to build a Fallen Empire building on i of their planets. Each building takes Time 480 days to construct. If demolished however, they cannot be rebuilt.

Building Produces Upkeep On Capture Description
Building palace.png Aboriginal Palace
  • Job administrator.png +two Overseer jobs if No.png Fanatic Spiritualist.png not Holy Guardians
  • Job priest.png +ii Sky Central jobs if Fanatic Spiritualist.png Holy Guardians
  • Job enforcer.png +two Protector jobs
Energy.png −x Converts to high level uppercase A massive palatial complex built in a unlike historic period. The decrepit and abandoned wings are not betrayed by its shining outside.
  • Uppercase edifice of non-machine fallen empire worlds
Building slave processing.png Ancient Command Center Job soldier.png +5 Guardian jobs Energy.png −10 Converts to high level capital The ancient control eye of this department of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
  • Capital building of Aboriginal Caretakers worlds
Building fe xeno zoo.png Xeno Preserve
  • Housing.png +thirty Housing
  • Amenities.png +15 Amenities
  • Job culture worker.png +2 Xeno-Keeper jobs
Energy.png −10 Converts to depression level capital A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
  • Capital building of The Preserve
Building fortress.png Aegis Circuitous Job enforcer.png +5 Protector jobs Energy.png −10 Converts to Fortress A massive planetary defense complex housing a multitude of armories stocked to the skirt with advanced precursor weaponry.
Building hab cultural center.png Abundance Middle Consumer goods.png +50 Consumer Goods
  • Energy.png −10
  • Minerals.png −25
Usable Any material desire can exist met here, no matter how outlandish.
Building nano forge.png Machine-Forge Alloys.png +25 Alloys
  • Energy.png −10
  • Minerals.png −fifty
Usable The jumbo nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
Building class 4 singularity.png Course-4 Singularity Energy.png +250 Energy N/A Usable Even later on all this time, the containment fields remain stable. No 1 understands how.
Building nanite transmuter.png Dimensional Fabricator
  • Minerals.png +100 Minerals
  • Exotic gases.png +2 Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +two Volatile Motes
  • Dark Matter.png +2 Dark Matter if Origins elder race.png Fallen Empire
  • Living Metal.png +2 Living Metal if Origins elder race.png Fallen Empire
  • Zro.png +two Zro if Origins elder race.png Fallen Empire
Energy.png −20 Usable This edifice uses trivial-understood dimensional applied science to tunnel into other realities and siphon off their valuable resources.
Building food processing center.png Nourishment Center Food.png +100 Food Energy.png −20 Usable If information technology exists as a flavor, information technology can be replicated hither.
Building paradise dome.png Sky Dome
  • Housing.png +20 Housing
  • Amenities.png +20 Civilities
Energy.png −10 Usable A floating utopia maintained with extremely advanced anti-gravity engineering science.
Building master archive.png Master Archive
  • Research.png +100 Enquiry Output
  • Job fe archivist.png +10 Archivist jobs if Origins elder race.png Fallen Empire
Energy.png −twenty Usable The collected cognition of v galactic ages is supposedly stored hither, only the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Withal, whatever scraps of information can be obtained are often invaluable.
  • Can only be constitute on Planet gaia.png The Athenaeum
Building citadel of faith.png Empyrean Shrine Job priest.png +3 Augur of the Shroud jobs Energy.png −10 Converts to Citadel of Organized religion The shrine itself vibrates somehow, making it appears slightly blurred from a distance.
  • Tin can merely be plant on Planet gaia.png Sky Temple
Building ancient cryo chamber.png Aboriginal Cryo-Chamber Energy.png −20 Must be demolished or replaced Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.
  • Can but be found on Planet ringworld.png Alpha Complex.

Holdings [edit | edit source]

Main article: Holdings

A Holding represents an surface area on a globe that is endemic by an empire other than the world'due south possessor. At that place are two type of holdings: Overlord Belongings and Branch Part. Up to 4 special buildings can be built in a holding.

References [edit | edit source]

  1. 00_capital_buildings.txt: see "prerequisites" blocks
  2. 01_scripted_triggers_buildings.txt
  3. 00_capital_buildings.txt: see "building_machine_capital", "convert_to" block. Mayhap a problems
  4. 01_scripted_triggers_buildings.txt: run into "has_fully_upgraded_capital". Mayhap a problems

How To Build Habitats Stellaris,

Source: https://stellaris.paradoxwikis.com/Buildings

Posted by: reedbuls1994.blogspot.com

0 Response to "How To Build Habitats Stellaris"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel