Duel Links Trap Monster Deck
Content
Trap Monster: deck recipe [Nov 2020]
Duel Links Trap Monster deck, how to utilize, how to make Trap Monster deck, Trap Monster in the current meta.
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40th Main Box: Cross Dimension
update 21/11/2020
Table of contents
- Required Card Boxes
- Sample Deck
- How to Play
- Other useful cards
Required Card Boxes
Sample Deck
Standard Version
[Skill] description | User |
---|---|
Draw Sense: High Level Tin exist used each time your Life Points decrease by thousand. In the Depict Stage, instead of doing a normal describe, draw a random monster of Level 5 or college | Mutual |
Synchro Version
Set Skill
[Skill] description | User |
---|---|
Chain Reaction Your opponent loses 200 Life Points every time you activate a Trap Card. | Odion |
How to Play
Uria, Lord of Searing Flames
Uria, Lord of Searing Flames | FIRE Pyro ★10 ATK 0 / DEF 0 |
Duelist Chronicles GX: Welcome to Duel University! [UR] | |
Cannot be Normal Summoned or Gear up. Must be Special Summoned (from your hand) by sending iii face-upwardly Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains m ATK for each Continuous Trap Carte du jour in your Graveyard. Once per plough: You can target i Set Spell/Trap Bill of fare your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this outcome's activation. |
This Deck existence nigh completely composed of Continuous Traps makes summoning Uria extremely easy. Besides, considering you lot're running mostly Continuous Traps, Uria tin hitting the field with an cool corporeality of ATK without much effort.
Some other factor that makes Uria the perfect dominate monster for this deck is his inherent Spell/Trap removal. This monster already has enough ATK to OTK through an enemy monster, backrow removal simply increases the likelihood of OTK-ing safely.
Utilise Describe Sense: High Level to fetch Uria in a Deck with no other loftier-level monsters.
Monsters Removal Tech
Lava Golem | Burn down Fiend ★8 ATK 3000 / DEF 2500 |
Yami Marik [UR] Yami Marik upshot [UR] Yami Marik Starter Deck [UR] | |
Cannot be Normal Summoned/Set. Must commencement exist Special Summoned (from your hand) to your opponent'south side of the field past Tributing 2 monsters they control. Yous cannot Normal Summon/Set the plow you Special Summon this bill of fare. During each of your Standby Phases: Take 1000 damage. |
Even though your Synchro monsters already provide an adequate amount of removal furnishings, Lava Golem'south form of removal is simply too unique and hard to counter. You can even combo Lava Golem; for example summon Lava Golem to the opponent'south field and so return Lava Golem to your hand with Brionac.
Tuner
Reptilianne Lamia | DARK Reptile ★2 ATK 0 / DEF 0 |
Valhalla Calling [SR] | |
If this card is in your manus and all monsters you control are face-up Reptile monsters (min. 1): You lot tin target one face-up monster your opponent controls; change its ATK to 0, and if you lot practice, Special Summon this bill of fare, so take impairment equal to that monster'south original ATK. If this card is sent to the GY as Synchro Material: You can target upwards to 2 face-upward monsters on the field; modify their ATK to 0. You tin can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn. |
Swamp Mirrorer can declare itself as a Reptile for Lamia's inherent Special Summoning effect. If you don't take Swamp Mirrorer, actuate 1 of your Trap monsters and and so Normal Summon Lamia instead to make a level-vi Synchro. If pairing Lamia with Statue of Anguish, this results in a level-9 Synchro instead. The subsequent ATK debuff is a great consequence to beatdown enemy monsters.
Reptilianne Hydra | DARK Reptile ★6 ATK 2100 / DEF 1500 |
Blackstorm Rise [R] | |
1 "Reptilianne" Tuner + 1 or more than non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 bill of fare for each monster destroyed. |
Hydra is generally the best level-vi to make with Lamia every bit material. You immediately destroy for complimentary the two monsters y'all debuffed with Lamia'south effect. And then depending on how many you destroyed, you go to draw an equal amount of cards.
Trap Monsters
Statue of Anguish Blueprint | Continuous Spell |
Solemn Odion Roaming Issue Ranked Rewards [UR] | |
Special Summon this card as an Effect Monster (Rock-Type/World/Level 7/ATK 0/DEF 2500). (This bill of fare is also still a Trap Card.) If Summoned this way, this card cannot be targeted past an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this carte is a monster: You tin target 1 carte on the field; destroy information technology. |
If you have it, Special Summon Statue of Anguish in defense position kickoff before whatsoever other Trap monster. This manner you get to trigger the removal consequence more than often.
Swamp Mirrorer | Continuous Trap |
Card Trader [UR] | |
Activate this card past declaring ane Monster Type and 1 Attribute; Special Summon this carte as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.) |
Swamp Mirror is ane of your generic Trap monsters, essentially a beater. In the Synchro version of this deck with Lamia as Tuner, always declare Swamp Mirrorer every bit a Reptile.
Tiki Soul | Continuous Trap |
Carte du jour Trader [UR] | |
Special Summon this bill of fare equally an Effect Monster (Rock-Type/Calorie-free/Level 4/ATK 1000/DEF 1800). (This carte du jour is too still a Trap Card.) While this card is an Effect Monster, if another Trap Card yous command that is a monster would be destroyed by your opponent's card (either by boxing or by carte effect) and sent to your Graveyard, yous can Prepare it in the Spell & Trap Card Zone instead. |
Tiki Soul's effect is only relevant when Tiki Curse is too onboard. This way the opponent won't go for Tiki Soul first and you can essentially recover Tiki Curse to your Spell/Trap zone. So treat it every bit just another level-four Trap monster.
Tiki Expletive | Continuous Trap |
Blades of Spirit [SR] | |
Special Summon this card as an Issue Monster (Rock-Blazon/DARK/Level four/ATK 1800/DEF 1000). (This bill of fare is too still a Trap Card.) While this carte du jour is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. |
With Tiki Curse and Tiki Soul onboard, Tiki Expletive's purpose is put a bigger threat onboard so your opponent doesn't attack into Tiki Soul kickoff. But if y'all have two Tiki Curse onboard, the removal consequence will be applied no affair which i the opponent attacks.
Techs
Ideally, use generic Trap card techs and so that they also synergize with your Skill. In a monster-heavy meta, Traps such as Fiendish Concatenation and Floodgate Trap Hole are nifty anti-meta techs due to their power to close down enemy monsters.
Fiendish Concatenation | Continuous Trap |
Selection Box Vol. 03 [UR] Shining Promise [UR] | |
Activate this card by targeting ane Consequence Monster on the field; negate that confront-upwardly monster's effects, likewise that face up-up monster cannot attack. When it is destroyed, destroy this bill of fare. |
Floodgate Trap Hole | Normal Trap |
Generation Next [UR] | |
When your opponent Summons a monster(s): Alter that monster(s) to face-down Defense Position. Monsters inverse to face-down Defence Position by this effect cannot alter their battle positions. |
Synchro Extra Deck
Vermillion Dragon Mech | FIRE Machine ★ix ATK 2700 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You tin can banish 1 Tuner from your hand, field, or Graveyard, then target 1 menu on the field; destroy information technology. If this Synchro Summoned card is destroyed by menu event and sent to the Graveyard: You tin can target i of your banished Tuners; add together information technology to your hand. |
Summoned with Lamia and Statue of Anguish as material. Lets you apply the unrecoverable Lamia in your graveyard as cost to remove an enemy card. The floating effect lets you lot recover a Lamia for further Synchro Summons.
Coral Dragon | WATER Dragon ★6 ATK 2400 / DEF 500 |
Chronicle of Glory [UR] | |
one Tuner + 1 or more than non-Tuner monsters Once per turn: You can discard 1 card, and then target 1 card your opponent controls; destroy information technology. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. Yous can only use this outcome of "Coral Dragon" in one case per turn. |
Generic single-target removal. The floating effect lets you replenish some resource after making Coral Dragon, making Coral Dragon a good generic option to summon anytime.
Brionac, Dragon of the Ice Barrier | Water Sea Serpent ★6 ATK 2300 / DEF 1400 |
Aeriform Assault [UR] | |
1 Tuner + 1+ not-Tuner monsters Yous can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the mitt. You tin can only use this effect of "Brionac, Dragon of the Ice Barrier" one time per plough. |
Mass removal of enemy cards. In contrast to Hydra, you lot'll summon Brionac when you want to remove both monsters and backrow.
HTS Psyhemuth | Earth Psychic ★6 ATK 2400 / DEF 1800 |
Valhalla Calling [SR] | |
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent'south monster: You tin can banish that monster, too banish this carte. |
Psyhemuth is a very costly removal choice. Only use information technology for something that your other removal options can't go rid of, such as Quintet Wizard.
Archfiends Call | DARK Fiend ★6 ATK 2500 / DEF 1200 |
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR] | |
1 Tuner + i+ non-Tuner monsters This card's proper noun becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" carte. Your opponent cannot target whatsoever "Summoned Skull" you control with menu effects. If this Synchro Summoned card you lot control is sent to your GY past an opponent'south card: You lot tin Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
Summon Archfiend's Call as a beater. His inherent protection makes him immune to most removal options and cards such as Fiendish Chain.
Xyz Extra Deck
Xyzs are actually very like shooting fish in a barrel to make in this deck considering you lot tin effectively Special Summon multiple monsters in i turn. This likewise gives you lot a large pool of dominate monsters to choose from, that mode you're not likewise reliant on Uria.
Gagaga Cowboy | Globe Warrior ★iv ATK 1500 / DEF 2400 |
Gagaga XYZ | |
2 Level 4 monsters Once per turn: You tin detach 1 Xyz Cloth from this card; apply this outcome, depending on this card's electric current boxing position. ● Attack Position: If this card attacks an opponent'due south monster this plow, it gains one thousand ATK, also the opponent'south monster loses 500 ATK, during the Damage Footstep but. ● Defense Position: Inflict 800 impairment to your opponent. |
Cowboy is a staple in any Rank-4 toolbox. He can occasionally steal wins with his burn down impairment. And the attack position upshot tin can besides exist useful for attacking over your opponent.
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
ii Level iv monsters When any player'south monster declares an set on: You can disassemble 1 Xyz Textile from this carte; negate the attack. When this menu is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
Currently Utopia is ane of the best generic Rank-four beaters at 2500 ATK. The congenital-in boxing protection effect that can exist used to protect whatsoever of your monsters in case you lot need to stall.
Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level four H2o monsters When any player's monster declares an assault: You tin detach 1 Xyz Cloth from this bill of fare; all monsters your opponent currently controls lose g ATK until the end of this plow. When this menu is destroyed by battle or card consequence and sent to the Graveyard: Yous can target 1 other monster in your Graveyard; Special Summon information technology. You can only use each effect of "Number 37: Promise Woven Dragon Spider Shark" once per turn. |
Summon Spider Shark by declaring ii Swamp Mirrorers as Water. It's a powerful dominate monster that tin can unmarried-handedly deter your opponent from making attacks. The same consequence also increases your beatdown ability by debuffing all enemy monsters when you lot attack.
The floating effect is also quite good merely you won't have many targets for it in a deck total of Traps. Your just possible targets would exist a previously destroyed Extra Deck monster.
Maestroke the Symphony Djinn | Nighttime Fiend ★4 ATK 1800 / DEF 2300 |
Shark Fang [UR] | |
2 Level 4 monsters One time per turn: You can detach 1 Xyz Material from this card, then target one face-up Set on Position monster your opponent controls; change information technology to face up-down Defence Position. If a "Djinn" Xyz Monster you command would be destroyed, you can detach 1 Xyz Material from that monster instead. |
Maestroke helps you deal with high-ATK low-DEF enemy monsters. This tin also exist used to turn off lingering effects and stat boosts. Information technology also has a self-protection upshot against all forms of destruction at the cost of an Xyz material.
Gagaga Samurai | EARTH Warrior ★iv ATK 1900 / DEF 1600 |
Shining Promise [SR] | |
2 Level 4 monsters Once per turn: You lot can detach 1 Xyz Fabric from this carte, then target one "Gagaga" monster y'all control; it can brand a second assault during each Boxing Stage this turn. When some other monster you control is targeted for an assail while this card is in Set on Position: Yous tin change this bill of fare to Defense Position, and if you do, change the set on target to this card and perform harm calculation. |
Summon simply to push damage. Usually you volition give Samurai the double assail and hit direct twice to bargain massive damage. Occasionally you lot can summon him alongside Cowboy to maximize Cowboy's stat manipulation.
Number 28: Titanic Moth | FIRE Insect ★7 ATK 2400 / DEF 2200 |
Shark Fang [R] | |
2 Level 7 monsters If you control no other monsters, this card can set on directly, simply when it does and then using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can disassemble 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand. |
Summon using 2 Statue of Anguish as fabric. Titanic Moth can push a lot of harm between his straight assail and fire damage, letting you steal some wins.
Evigishki Merrowgeist | Water Aqua ★4 ATK 2100 / DEF 1600 |
Shark Fang [R] | |
2 Level 4 monsters Subsequently damage calculation, if this card destroys an opponent's monster by battle: Yous can detach 1 Xyz Textile from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. |
Merrowgeist's effect can be useful to disrupt enemy decks that take a lot of graveyard recursion. But her depression ATK sometimes makes it difficult for her to actually destroy monsters by boxing.
Other useful cards
Monarch Trap monsters
The First Monarch | Continuous Trap |
Solemn Odion Roaming Event [SR] | |
Special Summon this menu equally an Result Monster (Fiend-Type/Dark/Level half-dozen/ATK 1000/DEF 2400). (This carte du jour is also still a Trap Carte.) If Summoned this way: You can discard i card, then declare 1 Attribute; this bill of fare becomes that Aspect, and can exist treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this manner, you cannot Special Summon monsters, except monsters with this card'due south Attribute. |
The Prime Monarch | Continuous Trap |
Solemn Odion Roaming Issue [SR] | |
Once per turn: You lot tin target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then depict 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this carte du jour in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is Non treated as a Trap Card.) You can but use this effect of "The Prime Monarch" once per turn. |
Drowning Mirror Force
Drowning Mirror Forcefulness | Normal Trap |
Gaia Genesis [UR] | |
When an opponent's monster declares a directly attack: Shuffle all Assail Position monsters your opponent controls into the Deck. |
Cyber Shadow Gardna
Cyber Shadow Gardna | Continuous Trap |
Empire of Scarlet [R] | |
Activate only during your opponent'southward Master Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an assail target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Fix in its Spell & Trap Carte Zone during your opponent'due south Finish Stage. |
Other Extra Deck cards
Stardust Charge Warrior | Current of air Warrior ★6 ATK 2000 / DEF 1300 |
Warriors Unite [SR] | |
1 Tuner + ane or more non-Tuner monstersWhen this bill of fare is Synchro Summoned: You can draw i card. Y'all can only utilise this result of "Stardust Charge Warrior" once per turn. This card tin can attack all Special Summoned monsters your opponent controls, in one case each. |
White Aura Dolphin | Water Fish ★6 ATK 2400 / DEF thou |
Cybernetic Rebellion [SR] | |
1 Tuner + i+ non-Tuner monsters Once per turn: Yous tin can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this carte du jour you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
Kachi Kochi Dragon | EARTH Dragon ★4 ATK 2100 / DEF 1300 |
Tag Duel Tournament [Nov 2020] [UR] | |
2 Level 4 monsters Once per plow, when this carte du jour destroys an opponent's monster by battle and sends information technology to the Graveyard: You can detach 1 Xyz Textile from this card; it can attack once again in a row. |
Comments
Anonymous
New Back up incoming. Be prepared to see more odion in the ladder.
<< Bearding
You mean "exist prepared to see odion in the ladder", considering I havent run into him for months.
<< Bearding
You hateful more than nothing.
ASHINJU
I absolutely honey the consistency and draw speed of this deck. Magic planter really helps when yous/your opponent think you're stuck. Sucks, considering I merely have 2 copies, but information technology saves the 24-hour interval. This deck is funky; I can't really requite you a definitive on this holding upwardly confronting the meta. So far, I've had 10-12 straight matches with a super Westward. If you guys like to experiment, try this deck! I use information technology with Axel's
<< Anonymous(ASHINJU)
x-12 hateful 10 win and 12 lose?
<< Anonymous(ASHINJU)
I got about 10 to 12 directly wins last dark. Im stuck in legend at the moment. It feel likes its missing another xyz choice
Anonymous
Now that trap monsters don't clog backrow anymore, are they an invincible deck? Reminder that CSD with that 2500 statue means space effect destruction, and that the vast majority of this game's players only have 1 Psychoshocker.
<< Anonymous
No, they didn't. They are existence used widely today. It doesn't matter how good they are, they volition always be used a lot. The people who use them don't use them because they're proficient. I thought that was obvious. They're scum and the meridian deck to beat, always.
<< Anonymous
Ok, this guy is simply a troll.
<< Anonymous
The only person to stand to stall burn is a "troll". Ironic how yous defend exactly the deck that exists to make other players' life bad. Y'all're the troll past definition by doing so.
<< Bearding
Repeating the discussion "troll" dorsum at that person means y'all are losing it and then bad like a 4 yr old being desperate to win an statement. I would give you a napkin to wipe up your tears but I don't have whatsoever unfortunately.
Rhysk
Every bit someone who runs a Zoma/Trap Monster deck IRL, and has been running it for years, I gotta ask... why the hell are you running Swamp Mirrorer and Monarch traps, instead of Tikis? Specially if most of your synchros are level six, and neither of the Monarch traps are level 4s?
I mean, none of your tech relies on a specific blazon/attribute, so Swamp Mirrorer'southward basically a waste, compared to Tiki Expletive. None of your recommended Synchros are levels 7 and 8, and your only viii-star monster gets summoned to your opponent's field, so information technology's not like you're using Monarchs for levels and/or tribute summons. If Prime'southward in the deck for the purpose of trap recycling, you tin can easily recycle your traps back onto the field with Tiki Soul, instead of sending them back into the deck.
About of the balance of the cards I can somewhat sympathize, due to the nature of Odion'southward dueling style and/or his key monster. Notwithstanding... seriously... Monarchs and Swamp Mirrorer?
<< Bearding(Rhysk)
My gauge is that swamp mirrorer is used for lamia'southward special summon. Simply as you said, there are better options.
<< Anonymous(Rhysk)
Bruh. Out of his free will he would NEVER use Lava Golem. Stop assuming a good character would exercise unforgivable evil, just because he was forced to forgivable evil earlier.
not KoG
New rulings help you add more traps on back row. This will help protect your trap men and trap things.
Commens and feedback
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